
Warhammer 40k Indomitus Box Set – After 10,000 years of war, turmoil and destruction, the Imperium of Mankind is on the brink of collapse and is besieged on all fronts by Xenos scum and blasphemous traitors. The Emperor’s domain was divided by the Cicatrix Maledictux, the galaxy-spanning warp storm; Planetary systems are stripped of all life, through plague, mutation and Daemonic Hellfire raining down from the sky.
Swarming Tyranids devoured worlds and left lifeless husks behind. Brutal ork hordes destroyed sector after sector. Ruinous traitor legions have risen from their lairs, exterminating all that stands in their way on their path to eternal glory… or damnation.
Warhammer 40k Indomitus Box Set
The only light of hope the citizens of the Imperium have are the newly formed Primaris Marines, genetically enhanced super soldiers. Dressed in the improved Mk. X armor, with a weapon designed for warfare and perfected over countless millennia.
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Led by the Emperor’s most handsome son and Primarch, Roboute Guilliman, the chapters of the Space Marines declared the Indomitus Crusade to strike back against the enemies of humanity. Bring back the fiery vengeance of Imperial Law to those systems that have fallen into darkness.
As the light of the Golden Throne flickers on the edge of eternal damnation, in the gloomy darkness of the distant future, there is only war!
Warhammer 40000: Dark Imperium is the 2 player box set for 8th Warhammer 40, 000. Including a huge amount of miniatures and accessories, it allows you;
*Paint: No chapter icons on the miniatures so you can choose which Space Marine Chapter you want to collect. If you click on a link and make a purchase, we may receive a small commission. Read our editorial policy.
Games Workshop Gives Warhammer 40,000 Indomitus A July Release Date
First things first – the ninth edition of Warhammer 40,000 marks my first foray into 40k. While I’m an avid player of Age of Sigmar and Warcry, I’d never tackled Games Workshop’s futuristic behemoth before I got my hands on Indomitus, the latest boxed release of the game that marks the official launch of ninth edition.
As such, if you’re looking for a forensic breakdown of all the rules changes for this new edition and how they stack up compared to previous iterations, this isn’t it. What I can bring you, however, is a fresh perspective on the content of Indomitus, how the game plays and whether it is worth buying for existing players and those ready to take their first steps into the dark, dark future.
Indomitus is a pretty hefty set. A lot of that is down to the generous amount of plastic, which I’ll come back to shortly, but a lot of the weight is down to the bulky big core rulebook. While its sheer size may seem daunting at first, it’s an excellent starting point for anyone new to 40k. Previously, I found the lore impenetrable because there is A) so much of it and B) everyone’s opinion is so impossibly strong. I knew the Horus Heresy was a big deal, and that people seemed to really have fun with Space Wolves, but I never really understood why.
It took 192 pages of lore to get there, but I now feel pretty well versed in Warhammer 40, 000 and the various factions waging eternal war for or against the Emperor. Better yet, it didn’t feel like work; the core book is well written and beautifully laid out, making it a lovely volume to get your hands on. As well as explaining the current state of the Imperium of Man, the set focuses on several key battlefields – including the Pariah Nexus and its part in the titular Indomitus Crusade. These focal points help set the scene for any narrative campaign, regardless of the factions involved, but also go a long way to provide context for the Angels of Death and the Necron forces included in Indomitus.
Indomitus Box Set (2020)
While the core book delights in telling its own story, the rules section, by contrast, is delightfully short. 40k drew a lot of inspiration from Age of Sigmar for its eighth (and therefore ninth) edition and the shared DNA undoubtedly made it easier to learn the basics. All the same, I found the rules to be pleasingly straightforward, but also comprehensive. Existing players will take no time at all to get up to speed on how things work for this new edition, while absolute newcomers will be guided through every phase of the game, learning not only what is happening, but why.
Putting that book learning into practice, I found 40k’s ninth edition to be a smooth running game that is surprisingly fast. While things inevitably slow down when entire teams bring out their bolt throwers and the fistfuls of dice start flying, I was impressed by how quickly the action actually starts. Because Age of Sigmar tends to have a relatively low range weapon, it’s common for the start of each battle to feel like one long maneuver as players draw their forces towards the inevitable melee somewhere in the middle.
With ranged weapons playing such a crucial role in Warhammer 40,000, but it felt like my units were playing an important role from the start. The range of influence each unit has across the battlefield is quite large, and that’s very satisfying – I was able to engage units at an objective point, knowing they could still provide valuable support to the rest of my forces, rather than a flank to choose and not hope to be routed before help could be sent over.
Thanks to the social distancing guidelines during the COVID-19 pandemic, I finally got to play outside on an extremely blue day that was, in no uncertain terms, a nightmare. While we regularly had to pause to build wall breaks and occasionally fish Necron out of a plant pot, we still had a great time – it’s easy to see why 40k’s appeal has lasted so long and, at least for a relative Newcomer , it seems to be in good shape in this new edition.
Indomitus And Necron Characters Are Getting A Standalone Release
My review of 40k Indomitus will be up later, but for now I’ll say that playing outside on a very windy day is not advisable unless you really like building windbreaks. pic.twitter.com/iufDlBrNVv— Johnny Chiodini (@johnneh) July 6, 2020 To view this content, enable targeting cookies. Manage cookie settings
In terms of plastic, Indomitus is a pretty generous box. There are 61 models in total: 24 Space Marines and 37 Necrons. While the army of dual-focus boxes like this can sometimes feel like a slightly incoherent pick ‘n’ mix, the forces on offer in the Indomitus feel robust and capable. Each side has its own mix of weaponry, movement speed and command skills, offering a good range of tactical choices without absolutely flooding the table with units.
In keeping with Games Workshop’s recent trend, all models are monopose push-fit, which is mildly frustrating for some and mildly frustrating for avid kit-bashers who prefer more traditional multi-part sprues. Whatever your feelings on the matter, there are some great sculpts to paint in Indomitus – the Space Marines in particular have dynamic poses that are striking even from across the table. I had to remove the glue a few times to make sure certain elements stayed in place – frankly, if I never mount another push-fit Necron I’ll be very happy – but all in all, these are some really distinctive models to your hands up They can also survive being blown off a table and halfway across a patio – although, again, I’d avoid playing in gale-force winds if you can manage it.
Indomitus is a pretty no-nonsense release: no dice, no counters, no measures, just the rulebook and the models. While they’re nice for complete beginners to have, I think it’s the right approach – d6s and tape measures aren’t exactly hard to crack, and it keeps costs down for existing players.
I Don’t Know Much About 40k. Would This Set Be Playable In The Current Game Or Is It A Different Ruleset Or Anything? Is It A Good Deal For 300 Cad? :
From a rough accessibility point of view, it means that the heavy lifting when it comes to introducing the game is handled by the core book. While it’s an excellent tome overall, it sometimes offers comprehensive rules for systems like battalions and battleforged armies without really explaining why they’re important.
It’s a beginner-friendly release, in other words, but there’s still a learning curve to tackle. The core book is absolutely your best bet for getting into Warhammer 40,000 without spending hours googling explanations or reading conflicting opinions online, but you’ll end up looking for context every once in a while either way.
This is especially true if you are looking to simply slap the models on the table and try out a mission. While datasheets (such as unit stats) are included for all models in Indomitus, some basic and important skills are missing such as Angels of Death or Reanimation Protocols, which will let you see the faction codex instead. Again, not a disaster, but also not particularly helpful for a rank amateur.
Overall, Indomitus is a very strong offering. It provides a fairly comprehensive starting point for absolute beginners to the hobby,