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Warhammer 40k 3rd Edition Rulebook
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Realm Of Chaos 80s: Acceptable In The ’80s: Warhammer Third Edition Launch Article Review
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Warhammer 40k 5th Edition Rule Book
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Collectibles Crafts Entertainment Memorabilia Cameras & Photo Travel Cell Phones & Accessories Clothing, Shoes & Accessories Computers/Tablets & Networking Toys & Hobbies Come to Grimdark enthusiasts as we cover the history and review of every edition of 40k. Now let’s look at the 3rd, 4th & 5th Editions.
Last time I talked about Rogue Trader and 2nd edition 40k, what they were, and what they are left of in this day and age. I can imagine that many of the younger readers or hobbyists will find some of its contents strange because the two editions are very different from what most of you are used to. At this point, you’ll probably start to feel a little familiar as we move on to one of those historical moments in 40k that might remind people of another similar event.
The transition from 2nd edition to 3rd edition is best summarized by those who haven’t experienced it as it happened when 7th moved to 8th edition. The community was deeply divided as some people began to blame GW for being corporate and finance focused while the other side was happy that they finally had an edition that didn’t take a PhD to learn how to play. Do any of these arguments sound familiar from 2 decades ago? In fact, the transition to 3rd edition is huge. This invalidates the old 2nd edition books, meaning you have to buy everything again, the main rulebook has its own “Index” where each has its own rules and points as well profiles and in general a great amount of streamlining has been done, and the scale has been increased. Again, sound familiar?
Game System Rulebooks (list)
It wasn’t just the rules that were changed, or the scale that was increased, the overall tone and focus of 40k was shifted this time. Gone are the days of Limos driving around a battlefield and neon colored Gangsters fighting crazy looking Orks, now it’s gritty, muddy and dark. 3rd edition shifted the focus to the Imperium as well as the overall dark tones of the setting. The big change and the most memorable even for those who experienced this edition is the constant streamlining. The number of game rules is greatly reduced, the D6 becomes the only dice you need as opposed to the 2ndedition and Rogue Trader requiring many different dice, such as D4 and D8 to determine different effects. It’s all done with the humble D6. Standardized movement, Infantry moves 6″, Jump Infantry 12″ etc., Shooting no longer has modifiers on it, Cover Saves are now just a thing, Instant Death is introduced and Vehicles are now reduced to 2 Charts.
The 3rd edition became the basis for all future editions until the 6th edition when a shift happened again, and it was a good thing. RT and 2nd edition continue to shift the tone and game itself around, now with stability, the next edition simply changes the previous edition. The great streamlining means that the game is now easier for everyone, especially the younger viewers, the bigger forces mean that people can now make the forces on the field which they couldn’t do in the past without having to spend a week playing a game. Creating an army became easier with the introduction of the Force Organization Chart, or CAD, or Battalion Detachment depending on who is more familiar.
Not all changes are good though, more armies mean more models need to be bought. Also the change in tone wasn’t exactly welcomed by many, while eventually settling into the tone, the flat, serious and overarching focus on the Imperials made the lore feel a bit dull. A lot of the old humor has been removed and the overall focus on the Imperium means that many other factions are left to gather dust. Line of Sight also had its fair share of problems this time around, entire armies being blocked by a Rhino being sidelined because the LoS rules had some initial mistakes made in them. Another issue that many people fear at this time is Melee; more specifically, the possibility of Domino Effects. Melee units have become a big deal this time, as one unit can technically go through your entire army in a single turn through consolidation actions.
As mentioned, the main purpose of later editions is to clarify and tweak problems in the original 3rd Edition ruleset. One of the changes is changes to LoS and how it works. The units are divided into 3 different categories, small, basic and large. This was introduced to counter the problem seen in 3rd where there are situations like a unit of expendable mooks standing in front of a powerful unit and thus it is impossible to target the unit behind them due to for they cannot be seen from any angle. Target Priority was introduced to combat this problem. Usually you can only shoot the closest target, if you choose a target that is not the closest, you